The harmful effects of video games vs the benefits essay

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What is the appropriate amount of time children should be allowed to spend playing video games? Many families start with a daily screen time allowance, such as one hour per day, and add or subtract time as a reward or punishment for good or bad behavior.

There are not only a vast number of different video game titles available to choose from targeted at multiple age groups, but also many different ways to play that appeal to kids of different ages.

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Many parents allow their 1 and 2-year-olds to play games on their smartphones -- a concept which may seem foreign to other families. Others wait until age 4, 5 or 6, as preschoolers begin to master the hand-eye coordination necessary to enjoy simple console and online computer games.

Consider that elementary school kids who are mastering their reading skills will have even more game possibilities open up to them, as many more advanced games offer text-based instructions and on-screen tips.

Each of the above milestones are accompanied by their own gaming rites of passage, and only you can decide when your child is developmentally, emotionally and socially ready to embrace them. Parents everywhere are witnessing their kids becoming slothful or seeming not to get enough exercise.

Video games are a part of the equation, as are the foods they eat and other issues that can range from social concerns, the availability of active alternatives and even deeper-seated emotional troubles. When it comes to games, the key is to balance game play with other activities, including, but not limited to, outdoor play, reading, team sports, group events and community service.

The harmful effects of video games vs the benefits essay

As a general rule though, many parents require kids to experience two hours of outside time for every one hour of video game time.

We encourage you to experiment and adjust as needed, and, of course, also set aside time that the entire family can spend together. In rare cases, true symptoms of addiction can develop, and such kids can require direct help from their parents, peers, and professionals to regain control of a healthy, balanced life.

Many experts encourage parents to become more engaged in the addictive activity in an effort to better understand the problem and prospective solutions. They also encourage families to actively seek out professional help should children exhibit warning signs of addiction.

Several of these warning signs drawn from the Search Institute, an independent non-profit organization dedicated to creating healthy communities, and other sources include: There are many positive things to say about it, but there are also some real dangers to be aware of, including identity theft, cyber-bullying and exposure to information and influences that are far different from those your family values.

In fact, according to the Norton Online Family Report, children worldwide spend more than 1. There is also some evidence that kids can become more aggressive or even violent in the short-term after playing certain types of games.

Note that such rises in aggression are similar to how they might behave after playing a highly active and physical sport, such as football, or how they might act after a seeing a particularly brutal movie. In general, many experts have found that video games in and of themselves do not cause kids to be any more violent than other forms of entertainment.

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Additionally, many times kids that are predisposed to misbehavior may inherently be drawn to certain types of darker or more violent entertainment. Doing so can help minimize both conflict within the home and negative impulses, as well as associated outbursts.

In the end, for parents overwhelmed with concerns about video games, it may help to know that literally tens of millions of people play games regularly and safely every day.

Jun 29,  · Playing video games is a hobby, a lifestyle, a passion; designing games is a job. A fun job for the right person, but like any other career, becoming a designer has advantages and disadvantages. Before jumping in, . The mass media is a diversified collection of media technologies that reach a large audience via mass technologies through which this communication takes place include a variety of outlets. Broadcast media transmit information electronically, via such media as film, radio, recorded music, or television. Digital media comprises both Internet and mobile mass communication. 1. Foreword by David Cameron, Prime Minister of the United Kingdom. Corruption is the cancer at the heart of so many of our problems in the world today.

Where video games and kids are concerned, education and engagement are always key.Yahoo Lifestyle is your source for style, beauty, and wellness, including health, inspiring stories, and the latest fashion trends. Page 1 of the essay on instruction is an introduction to teaching challenges including teacher goal setting and perspectives on improving instruction.

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The harmful effects of video games vs the benefits essay

Published: Mon, 5 Dec This essay will discuss some of the theories used to explain human growth and development and discuss the pros and cons of each theory in relation to different life stages and show how each theory can be applied to social work practice. Jan 16,  · Psychologists have for years been looking at whether there are links between the fantasy violence of video games and real-world violence -- and with rare exceptions, they haven't found a connection.

In , the Review of General Psychology, which is the American Psychological Association's journal, published a special issue . Results from a new study may lead to approval of what could be the first drug that ameliorates potentially deadly reactions in children with severe peanut allergies.

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